Total Eclipse

Game Development & Consulting

March2011

Managing Assets – Part 2: Setting Naming Conventions

This is the second part of the “Managing Assets” series of posts and deals with asset naming. If you missed the first part, on asset quality, you can find it here.

Asset Management - Part 2: Setting Naming ConventionsAsset naming conventions reflect a really simple concept: How to name assets, or parts of assets. However, when it comes to adhering to those conventions, it’s anything but easy. Read More

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The Story Behind Storytelling – Part 1

The Clockwork Story: Genesis

The modern day has seen some dramatic changes in the field of writing. Less than a hundred years ago, a reader could expect a novel with paragraphs that went on for a page and exposition that carried on for an eternity. That was a time of tell, don’t show and visual writing was unheard of.

The Story Behind Storytelling - Part 1

A novel these days tends to be quick paced, consisting of three lines conjuring images to the mind. This has largely been the result of how pervasive movies have become. Eventually, the precepts of screen-writing seeped into novels and short stories, changing the nature of writing at its core.

My education was firmly rooted in classical literature. I’m a movie fanatic and love plays. Video games were a hobby and pastime that I really loved but I never thought about writing for them more than passively (usually when a game’s story was bad and I thought that there was no way I could do worse). Still, familiarity breeds curiosity and when the opportunity came about, I couldn’t turn it down. Read More

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