Last week we almost completed the porting of three more mini-games. More specifically, we began tackling the tile-based games, Sculpt Away, Size Matters, and Logic Tiles. These three games have very different mechanics, but are all based on using and manipulating blocks of tiles. The first part of last week was spent building the tile engine that would be used in all three games. After that, Sculpt Away was the first game to be finished. Size Matters was done next, but it gave us a bit of a trouble as there were some performance issues when moving lots of tiles of different colours. We promptly fixed that, and moved on to Logic Tiles which should be completed later this week.
Last week was a very exciting one for us here, at Total Eclipse, as we announced that we’re currently working on the port of A Clockwork Brain for Android! We’ve actually been studiously tinkering away at it for the last couple of months, using the Unity 3D game engine to speed up the multi-platform development process.
Now that the secret’s out, we’d like to introduce a DevLog so that we can share the porting’s progress with you. A DevLog, which is an abbreviation for ‘Developers’ Log,’ is usually a short summary on how the development of a project is going. Our DevLog won’t be limited to programming progress, but will include all aspects of the production. You can expect a DevLog post every Monday, summing up the previous week. Read More
It is with great pleasure that we can finally announce that A Clockwork Brain will be released for Android devices, later this winter.
We have been secretly working on porting A Clockwork Brain to Android for a few months now, but we really wanted to make sure the project was running smoothly before we shared this great news with you!