Total Eclipse

Game Development & Consulting


Unity Port for A Clockwork Brain – DevLog #2

A Clockwork Brain DevLog 2Week  29/9-3/10

Last week we almost completed the porting of three more mini-games. More specifically, we began tackling the tile-based games, Sculpt Away, Size Matters, and Logic Tiles. These three games have very different mechanics, but are all based on using and manipulating blocks of tiles. The first part of last week was spent building the tile engine that would be used in all three games. After that, Sculpt Away was the first game to be finished. Size Matters was done next, but it gave us a bit of a trouble as there were some performance issues when moving lots of tiles of different colours. We promptly fixed that, and moved on to Logic Tiles which should be completed later this week.

Read More

Read More

Unity Port for A Clockwork Brain – DevLog #1

Last week was a very exciting one for us here, at Total Eclipse, as we announced that we’re currently working on the port of A Clockwork Brain for Android! We’ve actually been studiously tinkering away at it for the last couple of months, using the Unity 3D game engine  to speed up the multi-platform development process.

A Clockwork Brain DevLog Now that the secret’s out, we’d like to introduce a DevLog so that we can share the porting’s progress with you. A DevLog, which is an abbreviation for ‘Developers’ Log,’ is usually a short summary on how the development of a project is going. Our DevLog won’t be limited to programming progress, but will include all aspects of the production. You can expect a DevLog post every Monday, summing up the previous week. Read More

Read More