Total Eclipse

Game Development & Consulting

Development

Unity Port for A Clockwork Brain – DevLog #1

Last week was a very exciting one for us here, at Total Eclipse, as we announced that we’re currently working on the port of A Clockwork Brain for Android! We’ve actually been studiously tinkering away at it for the last couple of months, using the Unity 3D game engine  to speed up the multi-platform development process.

A Clockwork Brain DevLog Now that the secret’s out, we’d like to introduce a DevLog so that we can share the porting’s progress with you. A DevLog, which is an abbreviation for ‘Developers’ Log,’ is usually a short summary on how the development of a project is going. Our DevLog won’t be limited to programming progress, but will include all aspects of the production. You can expect a DevLog post every Monday, summing up the previous week. Read More

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Monster Snack – What It Is and How It Came to Be!

Those of you following up with our news on Facebook and Twitter, may have already heard about our upcoming iOS game, Monster Snack.

Monster Snack - What it is and how it came to be!

Soon after the release of Fashion Getaway, we decided to take a break from long development cycles. Thus came to be the idea of a fast-paced, rather unforgiving, endless runner. And we were going to finish it in just 1 month, from conception to App Store submission!

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Sharing outfits between users in Maya’s Dress Up

Maya’s Dress Up is our most recent game, available on iOS devices. It’s a dressup/make over game where the player gets to style up Maya and her friends, using various clothes and accessories. Because we believed that players might like to publish their creations, we included sharing features, such as Publish on Facebook and Email to a Friend, ever since v.1.0.0. The player has been able to send an email to a friend, attaching a screenshot of an outfit she had created, along with a URL to the game’s website.

Outfit sharing in Maya's Dress Up

As part of our next game update, we wanted to let players import an outfit that a friend had sent them. In other words, if the receiving player had the game installed on her device, she could import the styling selections of her friend directly into the game.

The easiest and most obvious way to do that was to use Custom URL Schemes.

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Rapid game prototyping

It’s no secret that most game development studios, especially as they climb upwards (in budget, staff numbers, etc) tend to lose their will to risk. As game production costs rise, office space expands and rent goes up and staff expenditure skyrockets, companies stick to what worked before. That’s why you see so many AAA+ studios focusing on sequels.

It’s also no secret that most of us will be generally risk-averse, especially when times are tough and the economy is stingy. This pretty much describes our current situation here in Greece; the state of the economy is really awful. In my opinion, though, it is during times of recess that breakthroughs and new ventures can be made.
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