Multi-week Devlog 12/12/14 – 26/1/15
Besides a much-needed holiday break, we have been working almost non-stop at A Clockwork Brain.
A Clockwork Brain on the Amazon Appstore
In early December we launched a paid version of A Clockwork Brain, with 12 mini-games, on the Amazon Appstore. This makes A Clockwork Brain available to all Kindle Fire devices of 2nd generation and up, including the Kindle Fire phone. Since then, it has already been featured twice, which is really great!
Those of you following up with our news on Facebook and Twitter, may have already heard about our upcoming iOS game, Monster Snack.
Soon after the release of Fashion Getaway, we decided to take a break from long development cycles. Thus came to be the idea of a fast-paced, rather unforgiving, endless runner. And we were going to finish it in just 1 month, from conception to App Store submission!
Our latest endeavor at Total Eclipse is a puzzle game for iOS devices, titled A Clockwork Brain. It’s a spin-off from our very successful Hidden Object/Adventure series, The Clockwork Man and we’re about to release it in the coming weeks.
There came a point in the production of the game that we decided it was time to move from the prototype graphics we’d been using until then, to the final ones that we had envisioned.
That meant that we had to look for an artist, who would be working remotely, full time on the illustrations and UI elements that were needed for the game. Since this task
was to involve a freelancer, I decided to place an ad and wait for the right person to
come by. Read More
Maya’s Dress Up is our most recent game, available on iOS devices. It’s a dressup/make over game where the player gets to style up Maya and her friends, using various clothes and accessories. Because we believed that players might like to publish their creations, we included sharing features, such as Publish on Facebook and Email to a Friend, ever since v.1.0.0. The player has been able to send an email to a friend, attaching a screenshot of an outfit she had created, along with a URL to the game’s website.
As part of our next game update, we wanted to let players import an outfit that a friend had sent them. In other words, if the receiving player had the game installed on her device, she could import the styling selections of her friend directly into the game.
The easiest and most obvious way to do that was to use Custom URL Schemes.