Total Eclipse

Game Development & Consulting

The Clockwork Man

The Story Behind Storytelling – Part 1

The Clockwork Story: Genesis

The modern day has seen some dramatic changes in the field of writing. Less than a hundred years ago, a reader could expect a novel with paragraphs that went on for a page and exposition that carried on for an eternity. That was a time of tell, don’t show and visual writing was unheard of.

The Story Behind Storytelling - Part 1

A novel these days tends to be quick paced, consisting of three lines conjuring images to the mind. This has largely been the result of how pervasive movies have become. Eventually, the precepts of screen-writing seeped into novels and short stories, changing the nature of writing at its core.

My education was firmly rooted in classical literature. I’m a movie fanatic and love plays. Video games were a hobby and pastime that I really loved but I never thought about writing for them more than passively (usually when a game’s story was bad and I thought that there was no way I could do worse). Still, familiarity breeds curiosity and when the opportunity came about, I couldn’t turn it down. Read More

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The Clockwork Man – Steampunk goes Casual!

This article was originally posted at Gamezebo.com on Aug. 30th, 2010. We have since updated some of the images and text.

The birth of The Clockwork Man World

Think London, England, turn of the 19th century. You are walking down glistening wet streets dressed in your best Sunday dress (or gentlemen’s suit). Something momentarily blocks the sun; you glance up and see a commercial zeppelin flying above, probably bound for Heathrow. The world of The Clockwork Man is much like our own, and yet not. It is filled with wonders of Steampunk fiction, where the ingenuity of the industrial revolution blends with futuristic steam-powered machines. An amalgam of anachronistic technology, Victorian values, fashion and décor makes up this familiar and yet fictitious world that had never been attempted in a casual game before. Back in 2008, creating something like this was quite a challenge (and risk) for us in Total Eclipse.

Still from The Clockwork Man introductory scene

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